Here is the part 2 of the two part series for Bombs within X-Wing Miniatures Game. This time we discuss strategy!

Part 1 Ships, Rules, Gotchas & Types Video here: https://youtu.be/H0knlVg9Ndk

-Cluster Mines: When one of these bomb tokens detonates, the ship that moved through or overlapped that token rolls 2 attack dice and suffers all damage (hit) rolled, Then discard that token.
-Conner Net: When this bomb token detonates, the ship that moved through or overlapped this token suffers 1 damage, receives 2 ion tokens, and skips its “Perform Action” step. Then discard this token.
-Ion Bombs: When this bomb token detonates, each ship at Range 1 of the token receives 2 ion tokens. Then discard this token.
-Proton Bombs: When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token. Then discard this token.
-Proximity Mines: When this bomb token detonates, the ship that moved through or overlapped this token rolls 3 attack dice and suffers all damage (hit) and critical damage (critical hit) rolled. Then discard this token.
-Seismic Charges: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage. Then discard this token.
-Thermal Detonators: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage and receives 1 stress token.

3 COMMENTS

  1. A nasty trick that caught me one time was a scum y wing with bomb load out, proton bomb, and genius agromech.

    The Y wing came in and dropped the bomb causing a bunch of cries to my list. Nasty trick.

  2. Bombardier is cool crew. Just ran a kwing with proton bombs, extra munitions, and bombardier. Was able to drop both my prof bombs on the defenders. I’m going to try conner net next time.

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