Here is the first video of a 2 part series that deep dives into bombs for the X-Wing Miniatures game! We discuss what ships can outfit, rules, gotchas with rules, and the bombs themselves!

Part 2 Strategy Video here: https://youtu.be/FsksRkmZhn8

-Cluster Mines: When one of these bomb tokens detonates, the ship that moved through or overlapped that token rolls 2 attack dice and suffers all damage (hit) rolled, Then discard that token.
-Conner Net: When this bomb token detonates, the ship that moved through or overlapped this token suffers 1 damage, receives 2 ion tokens, and skips its “Perform Action” step. Then discard this token.
-Ion Bombs: When this bomb token detonates, each ship at Range 1 of the token receives 2 ion tokens. Then discard this token.
-Proton Bombs: When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token. Then discard this token.
-Proximity Mines: When this bomb token detonates, the ship that moved through or overlapped this token rolls 3 attack dice and suffers all damage (hit) and critical damage (critical hit) rolled. Then discard this token.
-Seismic Charges: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage. Then discard this token.
-Thermal Detonators: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage and receives 1 stress token.

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